Not quite sure why you are doing the whole them/they thing?
Maybe just to argue?
Yahgiggles own profile -
Male
49
from New Zealand
Not quite sure why you are doing the whole them/they thing?
Maybe just to argue?
Yahgiggles own profile -
Male
49
from New Zealand
She is a he.
I thought the Shutdown event would be called when a scheduled server restart happens?
This doesn't appear to be the case.
Is this by design? Is there another event I should be looking at for scheduled server restarts?
Ich verstehen noci
Mein Deutsch ist auch nich sehr gut aber ich learn
#duolingo
Ahh I did not know/notice this on the Java version.
Hmm I wonder if this can be overwridden... I would like bodies to stay where they are until the server itself removes them as opposed to letting a 'session' remove the corpse.
But you should be able to loot your corpse? I'm not talking grave markers.
Hi Red,
If a player dies, and goes looking for their corpse, after they have logged out and back in again, they can no longer see their corpse to loot it.
Here is Kalephia standing in front of the corpse (which contained all lost inventory) but couldn't see it to loot. I ended up looting the body and dropping the items on the floor.
After I logged out, and logged back in again (as a test) I too could no longer see the corpse.
You have minus points Paks
Thanks Red
I think that was a RTFM moment.
Really apprechiate your help, now I can see the Javadoc!
Oh maybe this is in wrong forum. Please move...
Hi guys,
I used to use NetBean 8.2 when building my plugin for the old version of RW - with no issues with Javadoc
However, since moving to NetBeans 17 (a long time now) I've never been able to get the RW Javadoc to work correctly. Here's an example;
In Tools > Java Platforms > both in 1.8 and 20 SE's > Javadoc URL is added.
I've also tried adding is at a ZIP from the Server\Data\SDK\javadoc.zip file.
Any ideas? Having the javadoc information in the IDE would be super useful...
P.S. Also tried https://javadoc.rising-world.net/latest/ and https://javadoc.rising-world.net/latest/net/risingworld/api/ as the API URL
I'm going to throw my two cent in.
How about a player must craft a new workbench - a renovation workbench. The renovation workbench must be placed within the location where the renovations are going to take place, the renovation workbench itself has a chest (action key on renovation bench to open up a regular chest window) where you then must load materials into, then the player uses a chisel to change the textures/materials of blocks. Consuing the materials in the renovation bench as you go depending on what textures/materials you chose to change an existing construction block to.
When you want to move the renovation bench, open up the bench's chest, remove all items, then press action key and hold to pickup the renovation bench. If you try to pick up the renovation bench whilst it contains materials you get a message similar to that of trying to pick up a regular chest that has materials in it.
The chisel then can be used within a max radius of the renovation workbench. Otherwise a warning message such as: "you're too far away from a renovation workbench to use this tool" appears.
Unfortunately it prevents npcs from dropping their equipped item, but I'd still recommend to disable it for now
Hmm I assume this would be until the next update?
Do you still experience this issue?
I haven't seen this happen myself for some time. I know this used to happen on JMonkey engine.
in this case a server log would be very helpful)
I don't think there is any need for this. Sounds to me like this isn't the cause of the issue Bamse is describing.
Yes it was only primitive data types I was adding to NPCs as Attributes. If it's easy from your side to implement then please do so.
However, if it's not going to be a quick fix, please don't waste time on it - I'm sure I could write my own NPC handler for this.
They are not Strings but floats.
E-4 and E-5 simply means exponential to the power of 4 and power of 5 respectively.
e.g. 1.5E-4 == 1.5 × 10-4 == 0.00015
Love it! Especially the use of the lion heads on the four-poster!
One of the great things I love about RW is seeing the creativity of what people come up with.
I saw somone resizing doors the other day to make shutters for their windows. Brilliant.
This is NPC attributes. I don't really want to have to save them manually lol
Edit: I mean, I have to save them manually, why bother with attributes in the first place?