Posts by yahwho

    red51


    So is it possible override the hover background colour on modal windows like the Accept_Decline one?


    I see that the Style is based on IStyle in Unity, and that uses USS for this, I am assuming USS is Unity's version of CSS?

    I'm almost certain I did mention this a while back... but now you have me thinking 🤔😅


    If I understand correctly you want to be able to change the default cursor as well as set custom cursors when hovering API-created UI elements?


    Exactly this.


    I think this could be done by a new onMouseMove method and moving a image x y pos, but then again, this may trigger too many events and may not be feasible and may end up being clunky.


    It's more a "would be nice" API access, it's certainly not a show stopper :D

    Hi red51

    Sorry to be a pain, but can you show an example for the MessageBoxLayer?

    I've been trying to hack it for a few hours but I think just asking you may be easier :lol::lol:


    Ideally the accent colour on all menus, built in and API loaded ones.


    But if we could set individual colours for each item that would be a bonus. :saint:

    Greetings, fellow builders!


    Medieval Realms has always been shaped by its players, and we’re excited to carry that tradition into the Unity version of Rising World with a brand-new build competition!


    Theme: Create the finest medieval bakery your imagination can conjure.

    📅 Dates: 1st September → 30th November


    The winning bakery will earn a place of honour at Medieval Realms' spawn inside Bedridge Castle, and there are other exciting rewards waiting too…


    So whether you’re a long-time Medieval Realms resident or a visitor from another server, you’re warmly invited to join in. All entries are welcome!


    👉 Full details and prize list: medievalrealms.net

    No idea then, it's broken for me.


    Slots scroll on mouse wheel whether flying or not.


    Even reset all controls (not that I had changed them)

    Is it just me or has the fly speed mouse wheel broken in a recent update?


    I used to be able to hold left shift and move the mouse wheel to change the fly speed.


    Now it just cycles through the inventory slots 1-0

    Hi red51 ,


    I've finally replaced my 10-year-old workstation 😄 and I'm in the process of setting up my development environment again.


    I've installed the latest version of NetBeans along with JDK 1.8, as it's my understanding that Rising World plugins should still be compiled against Java 1.8 for compatibility.


    While rebuilding my plugin projects, I encountered compile errors due to some parts of my previous codebase using Java 9+ features — for example:


    Java
    private Set<String> allowedItems = Set.of("this", "that");


    As Set.of() isn’t available in Java 1.8, I'm now going through and replacing those usages with Java 8-compatible alternatives.


    Just to confirm: is Java 1.8 still the target version for plugin compatibility with the game? And, if so, would you recommend removing any and all Java 9+ features from plugin code for futureproofing?


    Many thanks as always!

    Thank you. It works. But the music doesn't follow the player and remains localized at the starting point.


    With an mp3, it's possible to simply play a track (without player.getPosition() ) and have that music as background music. Why doesn't it work with webradio?

    Afaik the sound is an asset in a 3D space. So it has to "exist" within this 3D space.


    If you create an update loop and then periodically check the position of the player, you can then do a conditional check to see if the player has moved, then if they have moved, move the sound asset to the players new position.

    This will make the sound "follow" the player.